| Konami's Beatmania series has
shown up in many different forms, from expensive and massive arcade
machines to handheld LCD games, the series has proven to be very versatile.
And with the success of Beatmania GB (for Nintendo's Color GameBoy),
it only makes sense that it be ported to the latest portable system,
the Bandai's WonderSwan. Luckily, it makes the transition quite well.
The main thing behind the Beatmania series is the obviously the
music, seeing as it is a DJ Simulation game. In this category, Beatmania
for WonderSwan (or BMforWS, from now on) excels. A far fling from
Beatmania GB's takes on the songs, BMforWS features near-perfect
ports of the original arcade tunes. Even hard to do things like
vocals are included (although a bit static-y in a few places, but
it's to be expected - this is a handheld, after all), and everything
is fairly true to it's arcade counterpart. The clarity, as well,
is very good (sans some of the vocals) and aside from the WS's inheriant
quietness, you'll be extremely happy in the category.
As for the graphics, while Beatmania is not necessarily a graphics-intensive
game in the arcade or on Playstation, the WS version is able to
produce these graphics impressively well. While not the exact same
images that are shown in the arcade, players who are familiar with
the arcade or PSX versions will find very familiar graphics popping
up. Here, as with the sound, the quality is far and above that of
the GameBoy version, and far exceeded my expectations for the title.
Another plus above the GB version is the sharpness of the falling
notes - the GB version suffers from blurriness (at least on my old-style
GB) but the WS's falling notes are crisp and clear - a big, big
plus.
Now for the big downfall - play control. This is an exact port
of the songs - no alterations were done to make it easier to play.
While this is a good thing for purists, one must take into consideration
that this is a very small, portable system that you need to hold
while playing. Thus, when three notes and a turntable scratch all
come up at the same time, you find that you're either going to miss
some notes, or find some unique way to hold the system. Here's some
quick background for those who aren't familiar with Beatmania, or
the WonderSwan. The arcade version of the game has five action buttons
that correspond with falling notes on the screen, and also has a
turntable (record player) that also corresponds with falling notes
(or scratches, if you will). The WonderSwan (in the vertical configuration,
which BMforWS uses) has four buttons arranged in a diamond pattern
on each side of the system, and two buttons in the top right. For
Beatmania, the left, up, and rigth buttons on the left hand side
correspond with the left-most three action buttons in the arcade,
and the left, up, and right buttons on the right side correspond
with the right-most action buttons, meaning that the middle action
button is playable on either set of WS buttons (man, this is hard
to explain assuming that you've never seen the system... just trust
me, ok?) The turntable is delegated to the buttons in the upper
right. This is all well and good, except for a few main problems:
Even with the included turntable that attaches to the top right
of the system, hitting the turntable while playing notes on the
right hand side is tough. Very tough, in some cases. And even more
of a challenge is trying to hit notes on both the left and the right,
while scratching. A song that you might be able to ace in the arcade
requires almost total re-learning sometimes to merely figure out
how to hold the WS while hitting enough buttons to win. A little
re-working of the notes would have solved this (the GB version does
this, albeit a bit too much, making the game very easy). Just the
elimination of a note here and a note there would have done wonders
for the playability. As a side not, almost all of the above problems
are remedied by putting the turntable on auto, but you can't get
your name on the high score board or open up new modes this way.
Now for a quick look at the song selection. From what I remember,
all of the songs on BMforWS are from the arcade 3rd Mix. Unfortuntely,
there are a mere 11 (as well as a "medley" genre that takes bits
of all 11 songs and mixes them together). This shows that you can
either have quality (which BMforWS definately has), or quantity
(the GBversion has about twice the number of songs, but doesn't
sound nearly as nice). On the other hand, Konami has done a nice
job of using the said 11 songs in many different ways - not only
do you have the normal expert mode (which uses all 10 of the normal
songs in two different "classes"), but you also have the survival
mode (a hidden mode) in which you have a single full groove gauge
to go through the entire 11 song playlist, in order of difficulty
- no continues (this is near impossible, folks). You also have the
bonus "medley" genre, which is purely for fun (no score is kept).
In all, while 11 songs isn't that much, they're used well, and they
sound nice, which is the key.
In the end, you have a very good sounding, very impressive, but
short and occasionally hard to control, game. I can easily say that
the graphics and sounds are the best that I've ever seen or heard
in a portable game, and the fun factor is up there fairly high as
well. If it wasn't for the play control difficulty and the lack
of songs, this game would have gotten a perfect score. As it is,
if you're into music games at all, or even just into music, this
is a must-have for WonderSwan owners.
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