| This is one of those games
that caught my eye right away. The ads for it were moody and unique,
and once I started seeing screen shots, I knew that I had to pick
it up. And when I did, I wasn't disappointed in the least.
When you first load the game up, you get a well done montage of
some of the games FMV, which introduces the main characters and
gives you an idea of what they feel of the game is going to be.
And when the opening FMV features the main character clutching his
head, grunting, and screaming, and then standing calmly at the end
of a blood-filled hallway, you know you're going to be in for an
interesting ride.
Once you start the game, you're shown a short FMV of the main
character, Rion, on a sort of operating table, bein injected with
drugs. A few moments later, you're up and walking around, but trapped
in the room.You quickly find that Rion has psychic powers and can
open the locked door with ease. From there, you quickly learn that
not only does Rion have psychic powers, with the drugs that he was
given, he can make people, well, explode. Of course, the fact that
Rion's being experimented on by some organization doesn't sit well
with him, and thus the game starts...
One of the first things that you notice is the graphics. The game
plays very similarly to Resident Evil, and the playing field is
done in the same way - pre-rendered backgrounds. Luckily, though,
they are _nice_ pre-rendered backgrounds, and fairly moody to boot.
As for the character graphics and animation, Rion is done nicely,
with a decent amount of detail - about average for a Playstation
character. As for his animation, when the game started I was annoyed
at his slow, almost lumbering pace. However, as the game progressed
and more of the story unfolded through the many cutscenes, I found
that his movements fit the game perfectly. Just trust me on this
one. As for the other characters and enemies, they're all done nicely,
retaining the feel that they have in the illustrations, yet still
being very 3-D at the same time. Finally, graphics-wise, we have
the FMV cutscenes. Most of these are very nicely done, although
occasionally you'll see a very plastic and fake looking person (or
part of a person - the hands, in particular, are pretty bad...).
Part of this is because of the anime-like feel that the cutscenes
retain from the illustrations. It's good in a way, as most of the
time the chracters look fairly cool, and unique, but occasionally
you'll find an awkward scene or two. This is made up for by the
sheer number of cutscenes. There are 50 or 60 throughout the games
3 discs, putting it up there with Final Fantasy VII in numbers.
They definitely add to the game, as well, and their frequency is
very nice - as opposed to FFVII's 70 or so hours, you've got the
same number of cutscenes crammed into a 10 hour or so game.
Next, sounds. Very moody, very nicely done. The footsteps echo
beautifully in the quiet of the corridors, the screams of pain from
Rion are very believable, and the music can really pump when it
needs to. This might actually be a soundtrack to pick up. Not perfect,
but very good.
Gameplay. Occasionally, this is the one area that Galerians is
lacking. While it's alright most of the time, in the heat of a battle
you can find yourself almost screaming at Rion to do what you want.
Combine with this the charge time of the attacks, and it's downright
frustrating. Of course, I will admit that part of it is my inexperience
with this type of game - I have trouble controlling the characters
in both of the Resident Evil games, as well…
Now for the systems. Galerians works on a very odd, but cool gameplay
system. You have your basic Hit Points, but you also have AP - Addiction
Points. Yes, you're a drug addict, and need your fix every now and
then (remember, though - it's not your fault - it's whoever's been
experimenting on you). When your AP gauge fills up, everything starts
going blurry and shaking, and you clutch your head, being only able
to move at a snails pace. On the plus side, whenever you come near
an enemy, their head explodes. This ends up being a decent tactic
on some of the more enemy-cluttered battles. The downside, other
than the slowness of your walk, is the fact that you begin to lose
HP fairly fast. But, popping a pill or two will fix all of that.
As for attacks, you have drugs floating around in your system that
help you output your psychic powers in the form of attacks. You
charge your attack using R1, and when the gauge is full, you unleash
said attack by pressing the square button. Doing this depletes the
amount of the drug that's in your system. Of course, throughout
the game you find more vials of drugs, and an injector gun that's
become somewhat of a symbol for the game. The attacks are decently
cool, as well - you have to love being able to set someone on fire
just by thinking it…
Another nice touch is Rion's psychic ablilties. When you encounter
a locked door, or some other kind of puzzle, you press the triangle
button to use your ability on that object. You'll then see (in most
case) a still image of, say, where the key that you need to open
the door is. Of course, this is pretty helpful, but it's very easy
to mix up locations and doors, and seeing as all of the still images
are at odd angles, finding the item is still somewhat of a challenge.
This psychic ability is useful for more than just unlocking doors,
as well - you can also use it to see cutscenes that show what's
happened in the past, unveiling more of the story.
On to the story, or what I can understand of it. Being a Japanese
game, the entire story is in Japanese, and thus is pretty much over
my head. Luckily, since there are so many cutscenes, you do get
a pretty good idea of what's going on. And it's all pretty cool
so far. I don't want to give anything away, but I'm digging what
I've seen.
There are a few added bonuses that really help make this game
what it is. First off, there's a movie player that will let you
watch any of the cutscenes that you've already seen. Very nice,
and a feature that I wish that more games had. The second bonus
is the extra stuff that you get with the game - Galerians includes
a memory card case, a small art book, memory card stickers, and
a very nice slipcover to put it all in. And you combine this with
the excellent box art and instruction manual cover, and you have
a really nice looking package.
In the end, Galerians has very few faults. I bought it on somewhat
of a whim, and I'm very glad that I did. It's just twisted enough
to make it stand out from the pack
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