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Special
Thanks for the article by
Faust -
I'm not really sure there is a way to describe Sengoku TURB aside
from this, weird. I'll say it again. Weird. This game with a few
refinements to it's battle engine could have been a masterpiece,
but NEC was probably anxious to get as many games on the market
as fast as possible. And what we got was simply, weird. There is
little gameplay value to speak of, little to entice an english speaking
gamer in terms of story, just lots of weirdness. And that's a good
thing as far as I'm concerned.
I absolutly loved this game from the very first time I played it.
It has hilarious cut-scenes, which serve to greatly compliment the
general weirdness. And the story fits in with the whole idea perfectly.
Only game that can come close is Brave Fencer Musashi's Allucaneet
and Thirstquencher kingdoms. The story is about a girl named Jino-chan,
who is a mercanery or something along those lines, who crashes on
Planet Lion, right in the middle of a war between 2 opposing countries,
the Cats and the Sheep. They aren't really the animals they are
named after by the way.
The only sore point about the game is that it is fun at first,
but the battles can get very repititive, but luckily the game is
pretty short for modern RPGs. The use of troops and the large number
of weapon typs in the game is smiply great though, and helps to
take away the general repititiveness.
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I can't recommend this game to the average gamer though, this one
is purely for those of you who term yourself as a "hardcore gamer"
or "otaku".
FAQ/Walk Through
(Best viewed with Japanese Auto Detect on)
Curtsey of Faust
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